The Metaverse Is Not an Escape. It’s a Reflection of Everything That’s Broken

Rethinking Who Builds the Metaverse, And for Whom

 

Not long ago, the Metaverse sounded like something out of a sci-8 novel. Now, it’s

being marketed as the future—where we’ll work, play, and exist beyond physical

reality. But let’s be real: is this a fresh start, or just capitalism in a new out8t?

The dream of the Metaverse is seductive. Who wouldn’t want to teleport between

digital worlds, reinvent themselves with a new avatar, or leave behind the limitations

of the physical world? But beneath the glossy marketing and cyber-utopian fantasies,

the same old power structures are at play. If the internet is any indication, the

Metaverse won’t be an egalitarian paradise—it’ll be another battleground where

corporations own the land, set the rules, and pro8t from our participation.

Utopian Fantasy or Corporate Playground?

Science 8ction has long imagined digital worlds as sites of liberation. Ready Player One

sold us the dream of an expansive, immersive universe where anyone could be

anything. But what the book glossed over—and what the movie completely ignored—is

that even in this supposed utopia, ownership still determined power. The Metaverse

isn’t being built by dreamers in their garages; it’s being developed by trillion-dollar

companies like Meta, Apple, and Google. That means the rules of this virtual world

will bene8t them 8rst.

French philosopher Henri Lefebvre argued that space isn’t neutral—it’s shaped by

those in power. Just like cities are built to serve governments and corporations, the

Metaverse is being constructed with clear winners and losers in mind. The idea of a

‘free’ virtual world is a myth when access is gated by expensive VR headsets, high-

speed internet, and proprietary platforms. Much like social media today, the Metaverse

will be free to enter—but only if you agree to be surveilled, monetized, and

manipulated.

A New Digital Underclass?

Tech leaders love to paint the Metaverse as an inclusive space where geography, race,

and economic class no longer matter. But let’s look at reality — as of today, nearly 40%

of the world’s population still doesn’t have reliable internet access. VR headsets

remain expensive, and even if they become cheaper, the best experiences will always

be locked behind paywalls. The Metaverse isn’t the democratization of experience—

it’s the rich white kid of technology, an expensive toy masquerading as a revolution.

Exclusion breeds exploitation. Those shut out won’t just stay out—they’ll 8nd ways in,

often under conditions that strip them of agency. And once inside, what kind of

existence awaits them? The internet has already turned into a marketplace where

attention is currency and labor is disguised as play. InZuencers create content for free,

hoping to make it big. Gig workers are constantly monitored and underpaid. The

Metaverse won’t disrupt these dynamics—it will intensify them.

We’ve already seen glimpses of what digital labor looks like. Gold farming—where

workers in lower-income countries grind for in-game currency to sell to wealthier

players—has existed for decades. In the Metaverse, this will be industrialized. Imagine

armies of low-wage workers in digital sweatshops, performing repetitive tasks to

sustain virtual economies. It’s not just possible; it’s inevitable.

Who Owns the Metaverse? Not Us.

The Metaverse isn’t some open digital frontier—it’s prime real estate, and Big Tech is

the landlord. If the internet taught us anything, it’s that those who own the platforms

make the rules, and those rules are never written for us. Meta’s version of the

Metaverse isn’t a playground; it’s a pro8t machine, designed to collect data, sell ads,

and keep us locked in.

Think Ready Player One, but without the underdog victory. Luxury brands are already

cashing in with digital exclusives, concerts are moving to virtual stages, and o[ce life

is shifting to immersive workspaces. And while the Metaverse promises a sleek digital

future, its environmental cost is anything but virtual. Power-hungry data centers

devour massive amounts of energy, and blockchain-based assets like NFTs generate

carbon footprints that rival small countries. As these technologies scale, so will their

impact—raising questions about sustainability in a world already grappling with

climate change.

But this isn’t just a problem for some distant, fully immersive future. The Metaverse is

already bleeding into our everyday lives—not through clunky VR headsets or

cartoonish avatars, but through augmented reality (AR), AI, and the digital layers

creeping into our cities, jobs, and identities. The way we shop, socialize, and work is

being quietly rewritten. And if history is any guide, the people shaping this future

aren’t doing it for us.

So why should we care?

Because niche tech doesn’t stay niche for long. Social media was once a toy for college

students. Crypto started as an internet experiment. Now, both shape economies,

elections, and livelihoods. The Metaverse is following the same trajectory—starting as

a digital playground for the privileged before embedding itself into the systems that

govern everyday life. Ignore it now, and by the time it matters, it’ll be too late to push

back.

But rejecting the Metaverse outright isn’t the answer. The real 8ght is for a version

that serves people, not pro8t. That means pushing for fair digital labor laws, holding

Big Tech accountable, and supporting alternatives that resist corporate control like

open-source virtual worlds, community-owned platforms, and ethical digital

collectives.

If we don’t, the Metaverse won’t be an escape—it’ll be a mirror. And this time, we

won’t even be able to log out.

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